Creating hardcore, cross-platform games for the next generation of gamers
Studios
Hardbit
Game
Elizaveta Selyukova
Lead Character Artist
Hyper Scape
NBA Playground 1 & 2
Fortnite
Aleksandr Chuyko
Lead Environment Artist
Sensorium Galaxy
Alan Wake 2
Sergey Sedliar
Sound Designer
The Sinking City
Sherlock Holmes: Crimes
& Punishments
Kirill Raskov
Lead Concept Artist
Diablo IV
Arcane Season 2
NDA (till release
in November)
Aleksandr Basov
Lead Programmer
Deadside
World War Z
Killing Floor
Halo: Master Chief
Collection
Sergey Kulikov
Lead Artist
NUARE Studio(Art director)
Arcane season 2
NDA (till release in November)
Mikhail Vaksman
CEO/CTO
Hello Neighbor 2
Sensorium Galaxy
Hello Neighbor Nicky's Diaries
Deadside
Artem Nikolaev
Co-founder of Azur Games
Stackball
Modern Strike Online
Aleksandr Mitin
Art Director
Hello Neighbor 2
Hello Neighbor Nicky's Diaries
World War Heroes
Hardbit was founded by experienced professionals in the gaming industry, with over 10 years of expertise in marketing, development, and game operations across multiple platforms.
Team
Elizaveta Selyukova
Lead Character Artist
Hyper Scape
NBA Playground 1 & 2
Fortnite
Sergey Kulikov
Lead Artist
NUARE Studio(Art director)
Arcane season 2
NDA (till release in November)
Aleksandr Chuyko
Lead Environment Artist
Sensorium Galaxy
Alan Wake 2
Aleksandr Mitin
Art Director
Hello Neighbor 2
Hello Neighbor Nicky's Diaries
Sergey Sedliar
Sound Designer
The Sinking City
Sherlock Holmes: Crimes
& Punishments
Kirill Raskov
Lead Concept Artist
Diablo IV
Arcane Season 2
NDA (till release in November)
Aleksandr Basov
Lead Programmer
Deadside
World War Z
Killing Floor
Halo: Master Chief Collection
Artem Nikolaev
Co-founder of Azur Games
Stackball
Modern Strike Online
World War Heroes
Mikhail Vaksman
CEO/CTO
Hello Neighbor 2
Sensorium Galaxy
Hello Neighbor Nicky's Diaries
Deadside
Based on selling cosmetic content and rewarded videos.
Monetization
Hard-core mobile-first, cross-platform PC games.
Genre
Online multiplayer games focused on player skill, with no aim assists or auto-shooting. Strictly no pay-to-win mechanics.
Concept
All projects are developed using Unreal Engine.
Technology
Products
3 racing modes, 2 deathmatch modes, Zombie mode, Battle royale
Multiple Game Modes
Open-World Experience
Grand Outlaws: An online open-world game inspired by GTA, with a visual style reminiscent of Fortnite.
High-quality art design / A large map with new areas unlocked over time / A wide range of activities and mini-games
Key Features
Potential and Competitive Advantages
There is significant user interest in the genre, fueled by the announcement of GTA 6. Competitive products are performing well, even though they are developed by low-budget indie studios. Most of these games are built on the Unity engine and lack cross-platform support.
iOS and OEM store release
September
Soft launch on iOS
June
Steam release
June
Android release
May
Soft launch
January
Launch Timeline
Small maps with fast-paced gameplay / Random weapons each round 3v3 player battles / Destructible maps with real-time level design changes / Skill-based gameplay: No aim assists or auto-shooting
Multiple Game Modes
Key Features
Cross-platform support: Mobile / PC
Open-World Experience
A cooperative first-person shooter with hard-core mechanics for mobile and PC platforms.
Potential and Competitive Advantages
There is significant user interest in the genre. The market for fast-paced hard-core shootersis currently underrepresented. The main focus is on the popular gunfight mode among players. Additionally, there is a lack of cross-platform games in this genre.
Soft launch
April
Release on Steam and OEM stores
November
Release on Android and iOS
September
Launch Timeline
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